
音乐与记忆33:一盘死要面子买来的磁带,和一场落荒而逃的生日会
在小红书上刷到男女对唱Top10,发现大部分是高中时候的歌。一盘为了面子买来的磁带,一场紧张到唱砸了的生日会——每首歌的背后,都藏着那个笨拙而认真的自己。
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在小红书上刷到男女对唱Top10,发现大部分是高中时候的歌。一盘为了面子买来的磁带,一场紧张到唱砸了的生日会——每首歌的背后,都藏着那个笨拙而认真的自己。

一开始我对 Codex 的印象并不好。用惯了 Claude Code 之后,更觉得它差得远。但在 Claude Code 的优惠结束、session 限制变紧之后,我抱着备胎心态重新试了试 Codex,结果 GPT-5.4 反而刷新了我的判断,也直接推动我把它接进了自己的 Web Claude Code Pilot。
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I built an OpenClaw agent to send my son daily knowledge bites on WhatsApp. Then a version update broke echo detection, and the bot spent hours in a self-conversation loop. Here's what went wrong, how we fixed it, and what it says about where tools like OpenClaw actually stand.

上篇文章说要找风云之天下会来玩。找到了,但在 Windows 11 上跑不起来。网上下载的修复包全是病毒。于是我决定跟 AI 一起,从零开始修复这个 1998 年的游戏。PE 分析、DLL 代理、DirectDraw 兼容层——这些我以前完全不懂的东西,现在居然都能搞定了。

儿子在看电视,我突然想起了1997年的地下城守护者。在Steam上花两欧元买回了青春,打开一看——马赛克大得跟Minecraft的砖块一样。有些东西,重新打开以后,才发现跟记忆中的完全不是一回事。

My OpenClaw gateway spent 16 hours killing itself in a restart loop. The culprit was a cron job the AI agent created months ago without telling me.

风灵月影要收费了,网上的修改器到处是病毒。作为一个从 1996 年就开始用整人专家 FPE 的老玩家,我决定自己动手,用 Claude + Python 造了一个通用型游戏修改器。三十年后,修改游戏的原理没变,变的是谁在帮你写代码。

I spent weeks building a web-based Claude Code interface for remote access from my phone. Then Anthropic shipped a native remote control feature. My version is still better — but the clock is ticking.

AI coding assistants forget context between sessions, reintroduce fixed bugs, and make baffling 'improvements.' Tests are the guardrail that survives the amnesia. Here's what I learned building a real project with Claude Code — and what Kent Beck, Martin Fowler, and the data say about testing in the age of AI.

'The AI PM’s Playbook' is an article about how to become an excellent AI PM. It introduces the responsibilities, skill requirements, workflows, and how to collaborate with teams.
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